To practise what I had learned, I attempted to model a small metal jug. For my first attempt, I used a cylinder and added loops as I went to create the body of the jug. However, I began to struggle when making the spout as I had created the inside and outside surface separately, and so when turbo-smoothed the results were mismatched edges and an untidy mesh. I started the model again, this time making one half and using the shell modifier to automatically produce an even interior to the jug, and then I applied a symmetry modifier which greatly increased the quality on my model and reduced errors and modelling time. I used a similar method for creating the rounded feet, although I used a cube which had been spherified. For the handle I used an extruded spline, and again used turbo-smooth to create a refined edge.
From making this model I learnt a lot about efficiency when modelling, and the importance of a proper setup before modelling, e.g. preparing to use symmetry and having appropriate hotkeys such as for applying smoothing groups.
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