Thursday, October 3, 2019

3D reflection 1

I started using new functions that I had not previously used before when modelling in 3Ds Max. I was shown the turbosmooth tool to create high-poly models with more refined edge shape, as well as learning other ways to retopologise models. I have used the boolean tool before during a game jam event, but after the lecture I realised that there were a lot of things to consider when adding operants to boolean. For example, having to retopologise the model to avoid Ngons, and to maintain a neat enough triangulated mesh ready to be imported into Zbrush and then baked.

To practise what I had learned, I attempted to model a small metal jug. For my first attempt, I used a cylinder and added loops as I went to create the body of the jug. However, I began to struggle when making the spout as I had created the inside and outside surface separately, and so when turbo-smoothed the results were mismatched edges and an untidy mesh. I started the model again, this time making one half and using the shell modifier to automatically produce an even interior to the jug, and then I applied a symmetry modifier which greatly increased the quality on my model and reduced errors and modelling time. I used a similar method for creating the rounded feet, although I used a cube which had been spherified. For the handle I used an extruded spline, and again used turbo-smooth to create a refined edge.




From making this model I learnt a lot about efficiency when modelling, and the importance of a proper setup before modelling, e.g. preparing to use symmetry and having appropriate hotkeys such as for applying smoothing groups.

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