I found the eyes the most difficult to create as I needed to find a suitable way to sculpt them. I decided that as it was a stylised bust model, I would not need a transparent eyeglass cover over the iris like I might need if I was producing a realistic model. The parts that I was most satisfied with were the hair sections. I made the hair in sections as it was easier to create these layered areas using the extract tool.
I learnt a lot from modelling this bust. I now know the modelling basics for organic objects.
The next challenge was to export and resize the model ready for retopping. I lowered the Subdiv level of all the subtools, and then used GoZ to export it to 3Ds Max to resize it using unit setup. I then used GoZ to bring it back into ZBrush to unify the sizes of all the subtools, before doing a final. I needed to do this so that I could retop the object as it did not work very well in such a small size. I did find it difficult to remember all of these steps, but I will practise it again in the next lesson.
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