Wednesday, October 23, 2019

3D reflection 3

ZBrush was the next new programme that I started to learn in class. We produced models based on any concept or idea that we wanted, but the aim was to practise using the interface and tools such as ZRemesher, Dynamesh and Subdivision tools to adjust the topology. I decided to make my own version of the stylised Geralt concept that I wrote about previously, by Julen Urrutia. This was  challenging as I did not want to rip off his work, I needed to put my own spin on it. Therefore I very heavily focused on his 2D drawings to draw my own interpretation from them. I found this challenging as doing a stylised model meant that it had to be clean and well structured.





I found the eyes the most difficult to create as I needed to find a suitable way to sculpt them. I decided that as it was a stylised bust model, I would not need a transparent eyeglass cover over the iris like I might need if I was producing a realistic model. The parts that I was most satisfied with were the hair sections. I made the hair in sections as it was easier to create these layered areas using the extract tool.




I learnt a lot from modelling this bust. I now know the modelling basics for organic objects.
The next challenge was to export and resize the model ready for retopping. I lowered the Subdiv level of all the subtools, and then used GoZ to export it to 3Ds Max to resize it using unit setup. I then used GoZ to bring it back into ZBrush to unify the sizes of all the subtools, before doing a final. I needed to do this so that I could retop the object as it did not work very well in such a small size. I did find it difficult to remember all of these steps, but I will practise it again in the next lesson.






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