Thursday, November 28, 2019

3D - Personal project final renders

I went back into Marmoset after receiving feedback from my tutor, regarding how to better present my model.

I edited the sky light and background colours, still opting for a warmer light but going for a more neutral and dark coloured background colour. I then edited some of my maps, such as adding SSS and the size reference tool so that it worked properly, and using global illumination to create more convincing bounceback and shadows. This immediately improved the quality of my model, making it a more convincing reproduction of an actual character instead of a lifeless object.

Adjusting the sky light

Size reference 

Adding SSS


I added new lights, including bright rim lights for a dramatic outline, and fill lights to add stark shadows which enhanced the planes of the bust, particularly on the face. I played around with warmer and cooler lights, and I ended up with a mix of both, as the sky light was warmer but the fill and rim lights were cool.

Fill lights

Rim lights

Cameras

Final camera angles

Finally I added warm orange spot lights within the eyes to make them glow and stand out. The effect was subtle but very effective as it added an element of the supernatural to the model. I took my final render shots, using similar camera angles to my first shots. I was very pleased with the final result and the feedback that I received pushed the appearance of the model even further.








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