Wednesday, November 20, 2019

Digital Reflection 10 - Group project - Reference Gathering

I compiled the moodboard images that we gathered as a group and put them into one place for my own reference.This served well as a guide for the level of stylisation we were going for, as well as colours and proportions. I then made a fantasy themed and a western themed moodboard for each aspect that I was designing: the elven town lady character, the saloon interior diagram, and the outdoor town duelling area moodshot. I did a fantasy and a western moodboard for each of these as our game combines these two themes, and I want to be able to experiment with the balance of these themes in my designs.


For example, for the character I did a moodboard focused on portrayals of elves in games, art, and movies. This included elements such as skin colour, body type, stylisation, shape language and colour palette. My other character moodboard on the other hand, featured female town fashion from the wild west, examples of concepts produced for this character role and relevant poses. I wanted her to have the appearance of a wealthy or well-off woman in the town on the surface, but with a hardened no-nonsense demeanour.




I used the same method of research for the saloon interior, looking at actual saloons and stylised artwork, as well as medieval fantasy taverns from games and concepts, which appeared similar to me but more cluttered, and filled with more unusual and fantastical items.




For the town duel moodshot, I took examples from 3D platform games of moodshot concepts that had been produced. These give an impression of composition, scale and mood that I could start from, e.g. the warm bright oranges and dusty unsaturated building facades, as well as areas of shade, compression and wide open spaces.


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