Monday, December 16, 2019

3D reflection 12 - Choosing and developing our group project idea

We went through as series of ideas as a group, based on the theme of realistic contemporary. We started with a jail set during a riot, but decided to explore other elements of the theme, such as a modern day ruins of an ancient temple. However, we struggled to think of a good narrative and way to develop this environment, and so we explored other ideas. We strayed from the idea of a contemporary setting, and looked at ancient Egyptian palaces, in old royal society. We did not want to include fantasy elements as this would stray too far from our original prompt, but after talking about the idea in more detail we figured out a way to develop the rooms of the dungeon crawler according to a basic narrative: the game is set at the end of a conflict over an ancient Egyptian city. the protagonist is a messenger who has delivered a message far too late to the pharaoh about the raid on the city. Therefore he must traipse through a  palace that has been damaged on the outskirts, in the more communal areas (e.g. the holy area and the courtyard were mainly available for commoners to visit in ancient palaces), and move inwards towards a more pristine protected undamaged area, and finally end up in the pharaoh's room which is virtually untouched.


 Page from our group powerpoint


The move from poorer to richer and damaged to pristine is how our crawler will develop, along with different themed rooms, such as a statue room, a throne room, a tomb room, and others that we distributed amongst the group members. We made a plan of the characters and rooms that would be featured in a group powerpoint, before displaying our ideas to the tutors.

The feedback that we received was to distribute the rooms according to the level of damage and wealth they display in order to make a continuous development. From this, we split the rooms into three categories: damaged and poorer, medium wear and fairly wealthy, and finally very pristine and wealthy. we then re-distributed the rooms so that we would make our sections in the same categories. For example, I am now making the courtyard, a tomb and a corridor in the damaged and poor category early on in the dungeon crawler. I am also making the Pharaoh for my character.
Our main style guide is the art of Assassins Creed Origins, set in Ancient Egypt.

My page from the group powerpoint


The next stage, according to my plan, is to make the 3D blockout of my rooms over the holidays.


Old floor plan

Newest basic floor plan

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