Saturday, March 14, 2020

3D Reflection 32 - Lightmapping assets and cloth simulation

I packed my objects together into groups that would fit onto a UV sheet well, e.g. vases , tables and cushions together, and walls that needed tile textures separate. I then tested my lightmaps by putting my objects into engine. I was pleased to see that the lightmaps were well done as there was no overlapping or seams. 


Packing and assigning materials ready for export and texturing



Testing in engine 


I also experimented with cloth simulation, as I was not satisfied with the current cloth that I had produced and wanted to make something more realistic. I experimented with cloth weights and direction, choosing to go with a silk cloth weight that is hanging from two tension points at the top and secured at the bottom. This would be attached to the wall in the garden section of my level, on either side of each door.

First test


Next test with more tension points


Final cloth


I was much happier with this version of the cloth as it was more realistic in shape and folds.




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