Using my feedback I spaced out my three chosen silhouettes, and explained briefly my plans to develop them. I also did a presentation pass to clean up any untidy edges.
I also filled in a gap that I had missed, which was a detail block out page. This helped to show my process in developing areas of detail.
Next was the detail experimentation, which I also did a presentation pass on.
To continue detail development, I combined my favourite details from the ones I had chosen.
Values page, with my chosen variant.
I also improved the presentation of the head moodboard and added more specific callouts.
From my feedback I found that my page of tonal exploration with the pharaoh's head was not useful to a designer, as it didn't explore much. This page was more useful to a 3D artist
as it showed a lot more variation and detail.
This page helped to explore facial features, using side profiles. I also used it to explore skin tone and eye colour.
From my feedback, I knew that this page could be used to model from, but I also needed to add in a callout for the design on the head of the pharaoh's cane. I added in a simple back view also. These would be crucial for my final paintover.
I added in the new cane to the colour variations page and altered the presentation.
Finally, I put together all of my exploration into a final paintover. This showed the character in a much more realistic fashion, and better presented the material qualities of objects, such as the gold and the linen.
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