Although it took me a while to get used to the retopo tools, I was happy that I could use both retopo and the baking process together to see the full process, and I was very satisfied with the final chair model. This will give me a strong base knowledge for future projects that will utilise these processes.
Wednesday, October 9, 2019
3D reflection 2
This lesson I learnt how to retopo complex 3D models into a simple well topologised mesh, and then used the techniques from the previous lesson to bake the model. I used a Zbrush model of a chair provided by my tutors, which was imported into 3Ds Max. I then created a new object layer, and used the retopo tools to create new polygons on the surface of the model. One of the new tools was the Step Build tool, which allowed me to place my verts and create a face to efficiently retopo my model. I found it difficult to use as sometimes the faces would appear in the wrong places, and it relied on the angle that the camera was facing to place the faces effectively. I also utilised tools such as Swift Loop, and the shift + drag function to extrude out edges, increasing the speed of my workflow. I was happy with my final simplified mesh, and once this was made I used UV unwrap, before preparing to bake the model and export it into Marmoset.
Although it took me a while to get used to the retopo tools, I was happy that I could use both retopo and the baking process together to see the full process, and I was very satisfied with the final chair model. This will give me a strong base knowledge for future projects that will utilise these processes.
Although it took me a while to get used to the retopo tools, I was happy that I could use both retopo and the baking process together to see the full process, and I was very satisfied with the final chair model. This will give me a strong base knowledge for future projects that will utilise these processes.
Labels:
3D Production
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