Thursday, October 24, 2019

3D reflection 4

Substance Designer was a challenge as it took me a long time to remember what each node did and how it effected the final texture. I experimented with the node functions by making some bathroom tiles. I tested various different appearances, such as a rotated tile pattern using a tile sampler, and merging two patterns together using a blend node.




I also managed to apply noise and grunge using the roughness and normal nodes to make the tiles more visibly interesting. Overall my first experience of making procedural textures in Substance Designer was tough, so I will continue to practise through experimentation. This will result in more complex node layouts.



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