Imported model
In 3DS Max I began by ensuring the object was centred. I then created a new object by picking the high poly head. I wanted to start with retopping the head as I thought it would be the most challenging to topologise due to the need for appropriate facial loops. I was ok with making the loops around the eyes and the mouth, but I struggled a lot with continuing the loops around the head. After help from my tutor I understood better how not to distort my polygons. As it was a high-poly model I felt that I could be more liberal with the number of loops I used to achieve a smoother and better formed appearance.
Retopping and using smoothing groups
After I finished the face I moved on to the hair. I found it hard to retop one piece of the hair, as the faces would not conform properly to the model. I decided to return to it at a later date and focus on another section of hair, and the eyes. I successfully retopped both the hair and eyes, and began work on the facial hair. Throughout the entire retop process I utilised the symmetry modifier for efficiency and accuracy. During lessons I will ask my tutors for help with retopping the hair and facial hair so that I can prepare to unwrap and texture the model.
Eye retopping
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