I would improve the amount of texture for the rock in Zbrush as it was a bit too smooth in my render, and I would make the photobashing on the bridge a bit clearer as it looks too hand-painted.
I could also add something in the foreground for more depth and distance. I could also maybe add in some person sized silhouettes for the idea of scale in the foreground.
Ivan Selvic is a concept artist I found who uses the 3D render pass workflow. He also uses large scale buildings and environment aspects and scales them against much smaller silhouettes to exaggerate the idea of scale. This is something I could try and do to improve the impact of my work.
Selvic's 3D Model base done in Zbrush
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