Monday, December 9, 2019

3D Reflection 10 - Using Perforce

We tried using Perforce for the first time in a team. Setting up a user and a connection was the first step, and although it was difficult to remember the stages, I found that it was straight forward once practising it a few times. In a team, we then took a screenshot of the Unreal western level provided from a birds-eye view and did a series of street plans. I had a corner to populate with buildings, and using perforce we linked our files by activating source control to check out each other's work. One of the most challenging things was making sure that I remembered to check out my level, as there were times that I lost my progress because I synced with an older version of the level. I also sometimes worked on the master level by accident, so I had to remember to check what level was active before working.

Setting up Perforce



Connecting Source Control

Checking out my level

Assembling my corner

The Master Level

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