Thursday, December 5, 2019

Digital Reflection 17 - interior breakdown development and final

I developed the inside objects further, particularly by making orthographic sketches of the key objects and adding details to them. This would help me to set up my final construction drawing and to dictate how objects would look from different angles for a 3D designer.

Object details from different angles

First version of construction drawing

I produced a version of the final construction but I was not entirely satisfied with the colours. They looked too bright and friendly for a gang leader's HQ. Therefore I did some colour variations playing with brightness values and tones of blue, purple and brown. I was much more satisfied with the final.

Variations of colour - similar to character to match her aesthetic


Final Construction drawing 


My feedback form my tutor was to produce an example of how an object would look textured in the game and to share it with my team as part of the style guide.

My message to my team about feedback



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