I received feedback from my tutors about how I could further communicate textures to a 3D artist and to the rest of my group to solidify the style guide. I took a piece of furniture as an example, the bar from the saloon, and did a version of how it would look textured in game. I chose this piece as it allowed me to showcase two types of hand painted wood material, polished and dull.
I also did a quick sketch of how the outside of the saloon would look, as the tutors were unsure about the interior architectural structure of the building. Doing a sketch of the outside allowed me to convey my thought process when designing the interior.
I lastly put in a player pathway in the interior, as there is a clear path that could be used in the game. The player would enter through the saloon doors, go up to the stage area to perform an action, and then move upstairs along a platform-like balcony area and finally outside to the last door, where they could continue on to another part of the level.
Doing these extra details helped me to further flesh out my ideas and add clarity to my presentation.
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