Thursday, December 12, 2019

Digital Reflection 19 - Beginning the moodshot

I started by gathering my reference for the moodboard together, and doing another page focused on platform game screenshots for composition ideas. I based some my thumbnails off of these compositions to get a more distinct feel of a 3D platformer.




Using existing platformers for reference



I then chose my thumbnail to develop. I liked the idea of showcasing a stand-off scene in a town environment, as it matched my character's setting with her saloon.

Initial silhouettes


Detailed Thumbnail



I started developing by making building facade silhouettes to identify shape. I used similar shape language to the interior of the saloon and the character, as well as integrating shapes from other characters such as slanted sharp edges and wooden beams to match the fairy for example.



I also developed a modular building arrangement for the streets. I wanted a variety of heights and shapes, as well as colours. The camera perspective is represented by the pink arrows. The moodshot would be showing the back of the character. Then I made a page to explore street dressings in more detail. These were the areas that I was going to add a lot more fantasy to.








No comments:

Post a Comment