Using existing platformers for reference
I then chose my thumbnail to develop. I liked the idea of showcasing a stand-off scene in a town environment, as it matched my character's setting with her saloon.
Initial silhouettes
Detailed Thumbnail
I started developing by making building facade silhouettes to identify shape. I used similar shape language to the interior of the saloon and the character, as well as integrating shapes from other characters such as slanted sharp edges and wooden beams to match the fairy for example.
I also developed a modular building arrangement for the streets. I wanted a variety of heights and shapes, as well as colours. The camera perspective is represented by the pink arrows. The moodshot would be showing the back of the character. Then I made a page to explore street dressings in more detail. These were the areas that I was going to add a lot more fantasy to.
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