I went back onto my version of the dungeon planner sheet and began writing down my assets. I realised how many I had actually made and planned to make, and thought abouut how time contraints might put me under pressure and limit my quality of work. Therfore I went over some assets that I could get rid of, such as one of the cushions, the round ceiling trim that I said I was going to get rid of in my last post, and the empty trough, as I already had objects that were damaged and knocked over and would show how run down the area was. I also wanted to get rid of the prsitine column as it would be too neat for the supposedly more run-down area that I was trying to create.
My new asset management list
I went back into my unreal file and edited the courtyard extended ceiling, by replacing the plain walls with the panelled walls, as I wanted to save the plain walls for the chapel and texture them with defaced paintings of the pharaoh. I also deleted the cushion and trough assets and replaced them with the other cushions and the full trough, which I liked much better.
Replacing the walls and exchanging the pristine columns for the chipped and damaged ones.
Replacing the cushions and troughs
Getting rid of the curved ceiling trims
These small changes will allow me to maintain a healthy workflow and a realistic goal for my outcome, as too many assets will result in rushed texturing.
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