Saturday, January 11, 2020

3D Reflection 19 - Using Unreal to make the Main room, L room and Corridor

I reimported all of my edited assets into my unreal file, but most items had changed so much that I decided to restart the level. This time it was much faster as I knew the plan of the level and everything clicked a lot more smoothly.

I dressed the L room with tombs and urns, reusing my vase assets and resizing them. I also placed in loose bricks and canopic chests.


I then worked on the corridor room, using existing assets in different ways, such as the ceiling trim with a slim set of ceiling lattices, and rows of decorative tables along the walls. I also made sure to add the loose bricks and rotate the columns so that they were at different angles.






For extra detail I placed the loose bricks around the entire area to show damage.



I also fixed the collisions on the doors temporarily by creating simple box collisions.


This was the layout from the top. The next stage will be to review my progress with my tutors and teammates, and to unwrap and lightmap the models. Hopefully I will be able to reimport unwrapped models without the Unreal level getting ruined.


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