I made the layers of clothing by extracting and using the transpose tool to shape and position them. I started with the two skirts, long and short. Initially I used the symmetry tool to create folds, but it looked inaccurate compared to real life folds. I was basing my fabric off of thin Egyptian linen, which would have been widely used at the time our game is set. Therefore I needed to make accurate folds, and so I turned off symmetry and applied layers, and then I used the dam standard tool using the sub and add functions to create a creased effect. I also added another layer to use the crease brush on a large scale. I applied creases near the top of the long skirt and smoothed them out towards the bottom where there was less tension in the fabric.
I then created an over gown as was visible in my concept. This was challenging and took several attempts using difference methods. The first was to mask out a vest shape and then mask out some sleeves, but on my reattempt I decided to make a kaftan shape as it was truer to the original concept. However, I decided that I preferred the pharaoh without the over gown, due to several reasons. The first and main reason was due to time constraints - I knew that this would be difficult to rig well in the time that I had, and thought that I would achieve a better appearance without it anyway. I also preferred how the pharaoh looked without it as more of the clothing layers were visible.
The next stage was to create the royal Usekh and double crown. In hindsight, I should have made the usekh in 3DsMax and then imported it into Zbrush for a more accurate and cleaner shape, as well as making it lower poly. Despite this, I was pleased with the result in Zbrush, as I was able to use a leather texture brush and hand stitching embedded in the seams.
The crown in contrast was fun to craft in Zbrush and ended up being a clean shape.
I created some beetle subtools that would decorate the usekh and necklace. I also created some metal beads that would be wrapped in coloured cord to place between the beetles, and a snake dressing on the crown. I made the false beard the same way to the statue, but I lowered the poly count for a cleaner shape and then remeshed it to apply more detail.
This is the final character sculpt, both with and without the over gown. If this was part of a major game perhaps the over gown could be on or off in some scenes.
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