I started making the character in Zbrush, basing it off of my concept stages for the digital project. I was making the pharaoh character, who I wanted to be of a mesomorphic body type and average fitness, in order to contrast against the royal guards and ectomorphic body type of the messenger. I began by using Zspheres to stretch out the rough limbs and skeletal structure of the body before turning it into a mesh.
I then began blocking out the anatomical shapes, using 3D body scans as reference for correct proportions.
Before using the reference I struggled a lot with trying to achieve the correct proportions, particularly withe the size of the head and the hands and feet. However, once I used the see-through function in Zbrush to align the model up to the reference I was able to attain the correct posture and proportion.
I created the hands using a similar method to the false beard from the Osiris statue that I made previously. I then sculpted them individually and remerged them with the hand, and used the projection function with Zremesher to make them smooth into the hand. I did the same process with he toes, which was length but resulted in an anatomically correct appearance.
After receiving feedback from my tutors I decided to work more on the face, particularly on the lips which needed more depth. I used the dam standard and pinch tools, as well as clay build-up to create a more accurate sculpt of lips. I also used the layers tool for the first time, in order to make pores and wrinkles, and to fix the eyelid shape as it was too flush against the eyeball with no waterline before being fixed.
Overall my first experience making a character body from scratch was difficult but a heavy learning process. I liked the outcome as it showed that I could produce an character that follows correct anatomy from scratch.
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