Sunday, February 2, 2020

3D Reflection 22 - Making an Osiris statue prop in Zbrush

I used much reference of existing ancient Egyptian statues of Osiris, god of the underworld and judge of the dead. He would be placed in the L-shaped tomb area of my section in the level. The model  was supposed to be worn and in some places, crudely carved and worn away. As well as this, the majority of the detail would be in the texturing.

Reference to begin sculpting





From my references, I found that the proportions of the face were more squat and pushed together, as well as being quite expressive. I tried to show this on my sculpt. I found it difficult to achieve the correct shapes at first, and so it took several attempts before I finally created a face I liked.



I also had to create a false beard. I did this by masking off a part of the chin and extracting a new subtool from this. I then worked on adding the carved details.



The next challenge was creating the hands and crook and flail which is symbolic of the god Osiris. I chose toe create it as part of the body to emphasise the appearance of the carved piece of stone, rather than separate objects. This is also a more accurate historical method. I used the clay build up and dam standard brushes to create the raised surfaces. I also reduced the poly count to make more accurate and even carved in areas, before raising the count again using Zremesher. I applied the carved detail to the crook and flail and the necklace areas using the subtract function for the dam standard tool and finally I used the pinch tool in some ares to make the engravings thinner.



I like this model as it was simple to make and will be an effective use of symbolism in the tomb room when retopped and textured.

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