Monday, March 2, 2020

3D Reflection 31 - unwrapping and fixing my room assets

I decided to start unwrapping my assets in preparation for texturing. Many of these assets were straaightforward to unwrap, but I had to make changes to some of them, which are shown below.

The hollowed tomb walls were extended downwards so that they would accomodate the tall osiris statue. Previously the hollow was too short for the statue.




For the pots, I deleted much of the interior which would be wasted as it wouldn't be visible, and would be coveerd with plant alphas anyway. 



I fixed ngons that I had previously overlooked by accident on the cloth, and slightly adjusted the shape of the cloth folds.


The lattice was difficult to unwrap, due to the many hollowed segments. Therefore I deleted half, and used symmetry which made the process faster and resulted in a better unwrap. 


The statue was relatively straightforward to unwrap. I used the pelt tool for a more even appearance.


The last two objects were very difficult for me to unwrap. The plain box shaped roof piece would not unwrap properly, despite resetting the xform many times and deleting the unwrap modifier and reunwrapping. I also used the ngon checker to make sure that there were no unwelded verts in the corners. I reopened the program and tried unwrapping, getting further this time but I needed to stitch together some of the islands that wouldn't unwrap together.

The table was the most difficult to unwrap. The individual columns presented a overlapping issue, and so I had to split the object into four different islands.  



The assets mostly unwrapped well, with occasional difficulties. I will next start texturing the objects and making more substance designer materials.

No comments:

Post a Comment