Adding all of the improvements to this project helped me to push my work further and hopefully to a much higher grade. I am especially pleased with the character as I feel that she would be an interesting asset to the game. Her design encapsulates both fantasy and wild west elements which is what our group set out to do. I will definitely be doing a 3D model of her over summer, using all of my concept work to guide this.
I am also happy with the saloon, and although I found it challenging to create the interior breakdown, I think that it matches the character well and now has a better sense of mood with the added lighting. The overall presentation for my work has improved since receiving feedback also.
The piece that required the most work was definitely the moodshot. I re-made it from the 3D stage, changing the camera perspective and integrating the us of magic and lighting a lot better than my first attempt. Using a cliche wild west shot and integrating it with my fantasy -wild west theme emphasised what the game was about - duelling fantasy gang leaders. It added a sense of danger and excitement that my original moodshot didn't have. The lighting and perspectives are also a lot more accurate, which the final moodshot benefits from.
I think that there were still things I could have improved on with more time, such as making some more detailed drawings of interesting objects fully rendered, such as the harpsichord in the saloon. I also could have made my presentation even more interesting, as although it is neater, it is quite similar to my style guide project's presentation.
Overall, I am happy with the outcome and changes that went into this project.
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