I am pleased with how far my project developed and the work that I acheived in the time that I had, as well as alongside circumstances that affected everyone and limited our use of resources. I think that my concepting methods became a lot more efficient as I went along and received feedback, and I really did try my best to complete the work to a high standard and polish it. I am especially proud of my character design for the pharaoh as I was able to use my knowledge and interest of historical fashion and photobashing to create convincing clothing and a characteristic face. It was also a fun process to use my 3D work with my 2D work, as I got to combine elements of both and this helped me with both of my modules.
I find doing room interiors challenging, but I am proud of the results, and I think that I managed to find something interesting to put into all three rooms. I think that the designs were consistent throughout, and although there is a lot I could still improve on, I am still pleased with what I accomplished.
I am also happy that my project has an extra sense of identity and branding, through the use of the iconography and powerpoint text style. Using Ubisoft artbooks as inspiration also assisted me with maintaining a sense of project identity and target audience.
I would love to have worked on extra pages if I had more time, such as the mood drawing of the visual effect from the perspective of the messenger, and some exploration of different face types for the pharaoh's face.
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