From my feedback for the mini project moodshot, I knew I had to make substantial changes to improve it. The scene didn't offer an interesting enough perspective of a duel, nor did it really highlight the use of magic in the game. I decided also that instead of focussing on magic in the surroundings, I would make my character use magic in the moodshot. This would emphasise the fantasy elements in the game whilst in the format of a wild west duel. I also needed to improve the lighting as it was incorrect in the first moodshot attempt.
The moodboard was re-vamped to help me choose specific materials, building designs and to show examples of wild west duels and dramatic perspectives.
I started by taking a different moodshot thumbnail, inspired by my moodboard images of wild west duels. This featured some close up perspectives of a character reaching for their weapons.
I then tightened up the composition for this thumbnail. I didn't want the character to obstruct the camera view entirely.
I thought about street layout again but improved the page layout and did a presentation pass on my silhouettes.
I also thought about the scenery layout in more detail, and how the character would take part in the duel. I included her shotgun on her back to show that weapons are still present in this world, but for this fight, she would use magic. This helped me to integrate both elements of my themes in the moodshot.
I also thought about combining medieval fantasy materials and building structures with wild west building shapes.
In order to begin the new final moodshot, I opened up my 3Dsmax blockout and altered the perspective to fit my chosen composition. I took a render shot and a Zdepth render.
This was the old moodshot. There is evidently a lot here that needed to be improved, and the improvements can be seen below.
This is the final moodshot. I am so much happier with how this turned out. I think that the lighting is a lot more accurate, and I think that the colour sceme is far more exciting and there is more of an impression of mood in the piece.
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