Next was the idea generation process, which I began with simple thumbnails. I made a variety of layouts over several levels, and I opted for the last thumbnail with three levels - a ground floor, a stage area and an upstairs balcony. I chose this as there was a lot of visual interest and a path that could be created in the platformer.
I then made a detailed thumbnail to better show the objects I wanted to put in the saloon. The next stage was to pull this apart and iterate on each key object, so I created iteration pages and made silhouettes for each object before I achieved the form that I wanted. Using my character and team moodboards for shape language reference helped me to choose the shapes I wanted.
Detailed thumbnail with my notes
Detailed thumbnail with my notes
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