Thursday, December 5, 2019

Digital Reflection 16 - Beginning the interior breakdown

For the breakdown diagram I decided to do an interior of a saloon, that my character owns and would act as a gang base for her. I started with a moodboard, taking influence from fantasy taverns and wild west saloons to find a middle ground of fantasy and western elements. I found that the fantasy elements included tinted mood lighting of greens and purples, and props like mounted wall shields and barrels. For the western elements I looked at traditional saloon doors and furniture, oil lamps and wall decor like  paintings and animal skulls.

Moodboards for fantasy and western elements






Next was the idea generation process, which I began with simple thumbnails. I made a variety of layouts over several levels, and I opted for the last thumbnail with three levels - a ground floor, a stage area and an upstairs balcony. I chose this as there was a lot of visual interest and a path that could be created in the platformer. 

Thumbnails



I then made a detailed thumbnail to better show the objects I wanted to put in the saloon. The next stage was to pull this apart and iterate on each key object, so I created iteration pages and made silhouettes for each object before I achieved the form that I wanted. Using my character and team moodboards for shape language reference helped me to choose the shapes I wanted.

Detailed thumbnail with my notes



Iterations of objects





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