I found the face difficult to model as it needed to resemble a carved piece of rock, and so it did not need seperate eyeballs. However, making the proportions similar to the source material was the hardest issue as the sizing and shapes were unusual.
I modelled the beard by masking and extruding out a section of the chin to create a subtool.
Once the main shapes were in place, I went over them with the clay modelling tool and trim dynamic to crete the finer details, such as the crook and flail, the engraved lines on the crown and the plaits of the beard. I also made some jewellery details using my reference and a subtractive brush in Zbrush. most of the detail now will go into the texturing to create the effect of cracked stone and paint.
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