Wednesday, February 19, 2020

3D Reflection 28 - Retopping the statue

I went back to the statue of Osiris that I had made in Zbrush, and worked on retopping it. Although it was much faster than a character to retop, I still wanted to use it as an opportunity to practise good facial topology. Therefore I took my time with the facial loops.


The top part of the helmet was challenging to retop as I wanted to maintain the shape but not use too many tris as this was just a prop. I worked on simplifying the shape afterwards. I also applied a base to the bottom of the state so that it could be placed into the wall alcoves in the tomb room well and not have the feet visibly clip into the surface due to the slant.


I think that the final statue is a bit more slender than I wanted but once textured and placed into the alcove I think that it will look like an original statue of Osiris.


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